Video from Warehouse level. Level was based on existing layout. Original map was made by pretty big group of people in 4 month +lots of outsourcing. Our task was rework and renovate gameplay and visuals in two weeks. Here is >>PDF<< file with before and after screen shots. There pretty complicated to judge about real scale of level, but to understand how big it was - just check any gate door in rooms, they height was almost about 2x player height.... So one of main goals was to hide gigantic scale and odd proportions of this level. Level gameplay was reworked by Michail Kadikov and I was responsible for Visual Side. Reshaping of space, assets, shaders, lighting, sky.